In which Dazzler is not a team player; Longshot is the Zonker Harris of the X-Men; Juggernaut is That Guy; Rachel and Miles channel Statler and Waldorf; and Alex Summers is seriously never, ever going to finish grad school.
- Mutant X
- The only well-adjusted Scott Summers in the Multiverse
- The Goblin Entity
- Uncanny X-Men #217-219
- The evolution of the X-Men’s lineup
- Standards for a good twist
- Several Dungeons & Dragons analogies
- A dubious literary allusion
- Flying jeeps
- The fundamental tragedy of Longshot
- Brigadier Lethbridge-Stewart and several homages thereto
- Geordie and Rupert
- Havok (more) (again)
- Car-wreck sex
- An unfortunate end to a camping trip
- The Plot Bus
- Several ways to stat Rogue up as a D&D character
- Narrative-friendly power sets
- The wonderful Adam Warrock, for letting us sample his song “Teamwork” in this episode! You can listen to the full track here, and find more of Adam’s work at adamwarrock.com.
- Harrison Barber for his X-Pert D&D advice (not to mention nearly fifteen years of tolerating our nonsense at the gaming table)!
- I'm working on a 5th Edition D&D game where all the characters and story are based around X-Men. Still a fantasy setting and all. Example: Wolverine is a fighter dwarf, Magik is a warlock, Magneto is a wizard healer (Mageneto). One of my player's wants Rogue though, and I'm stuck on how to do her. You're both X-Men and D&D fans. Any suggestions?
- What do you think makes for an interesting power set? Should it be broad and powerful, or oddly specific and limited? How much should it reflect the user's personality?